DESCRIPTION
#GDC2024 Presentation of GPU-based foliage interaction for Ark: Survival Ascended
When
March 2024
Who
Patrick Schuler
Mark Mihelich
#GDC2024 - GPU-based Foliage Interaction for Ark: Survival Ascended
Slide Deck - PowerPoint (~6 GB)


The world's biggest conference on game development took place in March 2024 at San Francisco Moscone Center. #GDC2024 attracted more than 28,000 professionals coming together in a great exchange about the state of the industry and the latest development in computer games and realtime graphics.

As part of GDC's Tech-Art summit, we presented our work for Ark: Survival Ascended's GPU-based foliage interaction system. Many thanks for the overwhelming feedback and inspiring discussions afterwards. While totally unexpected, it was amazing to see everybody take away some useful insights into our system and new ideas for their own projects.

Special Thanks to a number of people without who this would have never seen the light of day, only with this incredible team of artists was this possible:

- Lawrence Boye, Principal Artist
- Ethan McCaughey, Senior Tech Artist
- Alex Williams, CTO
- Chandler Whalen, Lead Foliage Artist
- Sonia Piasecki, Senior Foliage Artist
- Skye Kensok, Foliage Artist
- Seven Tirse, Foliage Artist


Please find our slide decks above to download, along with the GDC's recording of the session itself.

Take a look at some features of the interactive foliage solver below:

Dynamic Foliage Solver

ARK: SURVIVAL ASCENDED
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